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Optional Roleplay Spell System
A "Roleplay Spell" is classified as a spell that has little to no presence within the "game mechanics", and is utilized between players or in a quest. Examples of a "roleplay spell" include: Undetectable Alignment, Scry, Discern Location, Detect Magic, Prestigitation, etc. Those are examples and not to be taken as a complete list.
The following system has been designed for players who wish to use spells like this. If you have no interest in using roleplay spells, this system is optional and you don't have to worry about it.
For Divine Spellcasters:
As all divine spellcasters can have access to any spell on their respective spell lists, and do not select "known" spells, they have access to any spell they could cast under the following restrictions:
1. If the character is "to be assumed to always have this spell ready", please have the character memorise a "dummy spell" that will be cast in its place. Eg, "Resistance" as a dummy spell for "Mending".
You will then need to use a Forum PM to advise Miss Sashi of such so we can record this on your Character Tracking thread. Please include the name of the roleplay spell, the name of the dummy spell, and how many you keep memorised.
2. If you have not advised us of your dummy spells / selected a dummy spell / et cetera, you will not be treated as having that spell prepared. If you wish to use the spell in a plot, and do not have it prepared, your character will need to depart to rest/pray.
For Wizards:
Because wizards are not restricted to a maximum number of known spells, and can learn spells from scrolls and out of other wizards libraries, it is to be assumed that-- provided the spell does not conflict with your chosen spell school --a wizard PC can prepare any "roleplay spell", under the same restrictions as the divine casters.
For Sorcerers and Bards:
Because sorcerers and bards are restricted to a maximum number of known spells, we have devised a system to allow them access to a limited number of "roleplay spells". Using a point-buy system, the sorcerer or bard will select a number of roleplay spells known to them, under the following limitations:
1. You must cast a spell of the same spell level when you cast your roleplay spell, to use up that daily "spell use". Eg, casting "Resistance" to represent the casting of "Mending".
2. You will need to use a Forum PM to advise Miss Sashi which roleplay spells you have selected so we can record this on your Character Tracking thread. If you have not advised us of your selected roleplay spells, you will not be treated as knowing those spells.
3. You may only update your list of roleplay spells known immediately after leveling up, and only once per level. You may not change your spells known "willy nilly" every few days.
As For Spells That Also Exist In NeverwinterNights:
Certain spells (Clairaudience/Clairvoyance, Legend Lore, et cetera) exist in-game serving different functions. If you have selected this spell in-game, this entitles you to the ability to cast it as either the NeverwinterNights function, or the pen and paper function, to be specified at the time of castsing.
You are able to take these spells with your Roleplay Spell Points, but this entitles you only to the pen and paper function, and not the alternate NeverwinterNights function.
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The Point-Buy System
Each spell costs a number of points equal to their spell level, except 0th level spells which cost 0.25 points. As a Fourth level spell, considering your character to have Arcane Eye would cost four of your allotted points.
You will only gain new points for every class in sorcerer or bard, and not for every character level. A Sorcerer/Bard would tally their Sorcerer roleplay spells seperately from their Bard roleplay spells. You will gain three points for every four levels, or, using the following chart:
1 - .75
2 - 1.5
3 - 2.25
4 - 3
5 - 3.75
6 - 4.5
7 - 5.25
8 - 6
9 - 6.75
10 - 7.5
11 - 8.25
12 - 9
13 - 9.75
14 - 10.50
15 - 11.25
16 - 12
17 - 12.75
18 - 13.5
19 - 14.25
20 - 15
... To continue at the same rate (0.75/level) into epic levels.
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Sorcerers and Bards with Spellcasting Prestige Classes
If your sorcerer or bard character has a prestige class that gains spell levels as it progresses, you will get 2x the roleplay spell points for each level of this class that increases your effective spellcaster level. This is to compensate characters of these class combinations for not getting spells ordinarily.
Example 1
If your character was 6 Bard/5 Gatecrasher, you would have a total of 6 roleplay spell points (as Gatecrashers gain a new spellcasting level every 3 levels) calculated as follows:
(Bard level 6 = 6 spellcasting levels) + 2(Gatecrasher level 5 = 1 spellcasting level)
= 4.5 points + 2(0.75 points)
= 6 points
Example 2
If your character was 6 Bard/2 Gatecrasher, you woul dhave a total of 4.5 roleplay spell points (as Gatecrashers gain a new spellcasting level every 3 levels) calculated as follows:
(Bard level 6 = 6 spellcasting levels) + 2(Gatecrasher level 2 = 0 spellcasting levels)
= 4.5 + 2(0)
= 4.5
Example 3
If your character was 7 sorcerer/2 Eldritch Knight, you would have a total of 8.25 roleplay spell points (as Eldrigth Kngihts gain a new spellcasting level every level) calculated as follows:
(Sorcerer level 7 = 7 spellcasting levels) + 2(Eldritch Knight 2 = 2 spellcasting levels)
= 5.25 + 2(1.5)
= 8.25
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