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The Wilderness of the Beastlands
Material produced below is from the "Manual of the Planes"
It is a domain of natural savagery and plenty.
It is the forest eternal.
It is where most loyal animal companions go when they die.
The Wilderness of the Beastlands is a plane of nature unbound. It is a plane of forests ranging from mangroves hung heavy with moss to snowfall laden pines to acres of sequoias so thick that no light penetrates their canopy. Oak, birches, spruce, firs and maples are common here, and explorers into the plane's distant corners find great forests of giant fungi and mushrooms. There are vast deserts as well, though they are hardly barren wastelands. Cactus, aloe and other desert plants thrive in the aird parts of the Beastlands.
The air of the Beastlands is ideal for anything that grows. It is humid and warm in the swampy regions, calm and cool beneath the sequoias, breezy and clear among the beeches, and arid and hot in the more open lands.
The Beastlands consists of three layers, each layer frozen at a part of the day. The top layer is a place of eternal daylight, its second layer a domain of perpetual twilight, and its third layer a land of night illuminated only by a pale moon.
The most important aspect of the Beastlands is how it favours animals of all kinds. Like Arcadia, it is a plane heavily populated by animals, beasts and magical beasts. Traditional towns, cities and strongholds are few and far between. Those who make their homes here seek to live with the trees, not against them.
--Posted 28 Jan 04 by OrchestralDarkness
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Intended Sites
Layer 1 (Krigala)
Hunting Areas
The High Glade
The Grove of the Unicorns
Pridelands
Layer 2 (Brux)
Hunting Areas
House of All Knowledge
Layer 3 (Karasuthra)
Fennimar
Hunting Areas
--Posted 28 Jan 04 by OrchestralDarkness
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