Cipher Adept

When one action follows the next seamlessly and smoothly, without hesitation and without anxiety, oneness with the multiverse is touched upon, however briefly. When eloquence flows from the pen without effort, solutions to problems bubble up from untapped mental reservoirs without strain. When the blade or spell passes from one enemy to the next in perfect seamless integration, the cipher adept knows bliss -- no, the cipher adept is bliss.

- Hit Dice: d8
- Proficiencies: Cipher Adepts gain no proficiencies.
- Skill Points: 2 + Int Modifier
- BAB Progression: As Rogue
- Save Progression: As Rogue

REQUIREMENTS:
Skills: Concentration 5 ranks, Listen 10 ranks, Wilderness Lore 3 ranks
Feats: Dodge, Improved Initiative
Alignment: Any Neutral
Special: Status greater than a Namer in the Transcedent Order.

ABILITIES:

Level
1: Improved Unarmed Strike, +1d6 Sneak Attack
2: Evasion
3: Combat Instinct +1
4: Bonus Feat
5: Combination Strike (1/day)
6: Combat Instinct +2
7: Improved Evasion
8: Bonus Feat, Superior Initiative
9: Combat Instinct +3
10: Combination Strike (2/day), Move Without Barrier

- Bonus Feat(s): Cipher Adept bonus feats are: Alertness, Improved Critical, Disarm, Improved Disarm, Knockdown, Improved Knockdown, Lightning Reflexes, Mobility, Called Shot, Spring Attack, Cleave, Great Cleave, and Toughness.

Combat Instinct:
At 3rd level, a cipher adept gains a +1 insight bonus to his Armor Class. This bonuses increases by +1 every 3 levels thereafter (6, 9, and so on).

Combination Strike:
At 5th level, the cipher adept may gain an additional attack per round for the duration of 3 rounds + 1 round per 2 cipher adept levels, once per day. At level 10 he may activate this ability twice per day.

Move Without Barrier:
At 10th level, a cipher adept becomes able to step into the Ethereal Plane for a short period of time, twice per day, as a free action. The character can become ethereal (akin to a greater sanctuary spell) for a number of rounds equal to 1 + his Wis modifier (minimum 1).