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Frenzied Berserker
The random madness of the thunderstorm and the unpredictability of the slaadi come together in the soul of the Frenzied Berserker. Unlike most other characters, he does not fight to achieve some heroic goal or defeat a loathsome villain. Those are mere excuses - it is the thrill of combat that draws him. For the Frenzied Berserker, the insanity of battle is much like an addictive drug - he must constantly seek out more conflict to feed his craving for battle.
- Hit Die: d12.
- Proficiencies: Frenzied Berserkers gain no weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Alignment: Non-lawful
Base Attack Bonus: +6.
Feats: Cleave, Intimidating Rage, Power Attack.
ABILITIES:
Levels
1: Frenzy (1/day)
2: Great Cleave, Diehard
3: Frenzy (2/day)
4: Deathless Frenzy
5: Frenzy (3/day), Improved Power Attack
6: Inspire Frenzy
7: Frenzy (4/day)
8: Greater Frenzy, Inspire Frenzy (2/day)
9: Frenzy (5/day), Berserker Roar
10: Inspire Frenzy (3/day), Tireless Frenzy
Frenzy
Upon entering a frenzy the Frenzied Berserker gains +6 Strength (+10 at level Cool and an additional attack per round, but recieves a -4 AC penalty and 2 damage per round. The frenzy lasts 3 + Constitution modifier rounds.
During a frenzy, the Frenzied Berserker will attack the closest person regardless of alliegance. Once per round, a Frenzied Berserker may attempt a Will save (DC 20) to end a frenzy early. After a frenzy, the Frenzied Berserker is winded and suffers -2 Str and Dex, and cannot run for the next 10 rounds or until his next frenzy. At level 10 a Frenzied Berserker is no longer winded after a frenzy.
Inspire Frenzy
While frenzying, a Frenzied Berserker may choose to inspire his allies into a frenzy. When used, all party members within 10 ft must make a Will Save (DC 10 + Frenzied Berserker Level + Charisma modifier). Upon failing this save, the ally enters a frenzy.
Diehard
You have a tenacity of will that supports you even when things look bleak. After your hit points are reduced to 0 or below, you may take one partial action on your turn every round until you reach -10 hit points.
Deathless Frenzy
The Frenzied Berserker can scorn death and unconsciousness while in a frenzy. Should his hit points to fall to 0 or below, he continues to fight normally until his frenzy ends. At that point, the effects of his wounds apply normally. This ability does not prevent death from spell effects such as slay living or disintegrate.
Berserker Roar
3 times per day, the frenzied berserker may let out a loud roar that may knock down his opponents. He makes an opposed discipline roll with all enemies within 10 ft: Should the victim fail the save, he is knocked down for a single round. Additionally, all enemies within 15 ft take 1d6+10 sonic damage.
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