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Acid Weapon
Caster Level(s): Wizard / Sorcerer 2
School: Evocation
Descriptor(s): Weapon Enchantment
Components: Verbal, Somatic
Range: Touch
Target / Area of Effect: Creature or Melee Weapon
Duration: 1 Minute / Level
Saving Throw: None
Spell Resistance: No
Coats a melee weapon with acid, granting 2 points of acid damage +1 per 2 caster levels to a maximum of +10. You can target a specific weapon or a creature with this spell.
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Flame Weapon
Caster Level(s): Wizard / Sorcerer 2
School: Evocation
Descriptor(s): Weapon Enchantment
Components: Verbal, Somatic
Range: Touch
Target / Area of Effect: Creature or Melee Weapon
Duration: 1 Minute / Level
Saving Throw: None
Spell Resistance: No
Sets a melee weapon aflame, granting 2 points of fire damage +1 per 2 caster levels to a maximum of +10. You can target a specific weapon or a creature with this spell.
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Frost Weapon
Caster Level(s): Wizard / Sorcerer 2
School: Evocation
Descriptor(s): Weapon Enchantment
Components: Verbal, Somatic
Range: Touch
Target / Area of Effect: Creature or Melee Weapon
Duration: 1 Minute / Level
Saving Throw: None
Spell Resistance: No
Freezes a melee weapon, granting 2 points of cold damage +1 per 2 caster levels to a maximum of +10. You can target a specific weapon or a creature with this spell.
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Lightning Weapon
Caster Level(s): Wizard / Sorcerer 2
School: Evocation
Descriptor(s): Weapon Enchantment
Components: Verbal, Somatic
Range: Touch
Target / Area of Effect: Creature or Melee Weapon
Duration: 1 Minute / Level
Saving Throw: None
Spell Resistance: No
Electrifies a melee weapon, granting 2 points of electrial damage +1 per 2 caster levels to a maximum of +10. You can target a specific weapon or a creature with this spell.
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Giant Insects
Caster Level(s): Druid 2
School: Conjuration
Components: Verbal, Somatic
Range: Medium
Area of Effect / Target: N/A
Duration: 1 Hour / Level
Saving Throw: N/A
Spell Resistance: No
With this spell the druid summons several tiny insects and then transforms them into much bigger counterparts. Their powers increase with the druid, so a level 20 druid will call stronger and bigger insects than a level 10 would.
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Glitterdust
Caster Level(s): Bard 2, Wizard / Sorcerer 2
School: Conjuration
Components: Verbal, Somatic
Range: Medium
Target / Area of Effect: Small
Duration: 1 round/level
Saving Throw: Will Negates (Blinding only)
Spell Resistance: No
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell.
All within the area are covered by the dust, which cannot be removed and continues to sparkle until it facts.
Any creature covered by the dust takes a -40 penalty on Hide checks.
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Lehel's Vicious Vertigo
Caster Level(s): Bard 2, Wizard / Sorcerer 2, Trickery 4
School: Evocation [Mind-Affecting]
Descriptor(s): Chaos
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: One Poor Bastard
Duration: 1 round/level
Save: Will Negates
Spell Resistance: No
Something very unusual happens to the target. They become more than just dazed, but not so confused as to not have control of their actions. They become... disoriented. As such, the "camera" view of their life and their perspective of the world begins to violently shake, move, spin, and every possible form of rotation. This tends to get players very, very confused. They can still perform actions, though targetting will be extremly hard without a steady hand.
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Power Word: Sleep
Caster Level(s): Wizard / Sorcerer 2
School: Conjuration
Components: Verbal
Range: Short
Target / Area of Effect: One Creature
Duration: 5 rounds
Saving Throw: None
Spell Resistance: Yes
You utter a single word of power that causes one creature of your choice to fall asleep, whether the creature can hear the word or not. The spell depends on the target's current hit point total. Any creature that currently has over 35 hit points is unaffected by the spell.
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Protection From Arrows
Caster Level(s): Bard 3, Wizard / Sorcerer 2
School: Abjuration
Components: Verbal, Somatic
Range: Touch
Target / Area of Effect: Creature touched
Duration: 1 Hour/Level
Saving Throw: Will Negates (Harmless)
Spell Resistance: Yes (Harmless)
The warded creature gains resistance to piercing weapons. The subject gains damage reduction 10/- against piercing weapons. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.
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Sniloc's Snowball Storm
Caster Level(s): Bard 2, Wizard / Sorcerer 2
School: Evocation
Descriptor(s): Cold
Components: Verbal, Somatic
Range: Medium
Target / Area of Effect: Medium
Duration: Instant
Saving Throw: Reflex Half
Spell Resistance: Yes
A flurry of magic snowballs erupts in the target area. The swarm of snowballs deals 2d6 points of cold damage, plus 1d6 per 2 caster levels beyond third, to a maximum of 5d6 at level 9.
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Vocalize
Caster Level(s): Bard 2, Wizard / Sorcerer 2
School: Abjuration
Components: Somatic
Range: Personal
Target / Area of Effect: Caster
Duration: 5 Rounds
Saving Throw: None
Spell Resistance: No
Recipient of this spell can cast spells with a verbal component without having to make any noise, as long as the casting takes place entirely within the duration of the Vocalise spell. Only the verbal requirements of spells is deleted. The spell has no effect on speech, or other noises. This spell is of great use when quiet is desire in spell casting or the individual has been magically silenced.
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