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Circle of Bones
Caster Level(s): Cleric 3
School: Necromancy
Components: Verbal, Somatic
Range: Personal
Target: Caster
Duration: 1 Round / Level
Saving Throw: None
Spell Resistance: No
The spell conjures forth a barrier of floating bones that spin rapidly around the caster. Anyone attempting to get through it will be dealt 1d6 crushing and 1d6 slashing damage. The caster cannot move while the spell is in effect, but still cast spells and other things that don't require movement.
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Fly
Caster Level(s): Bard 4, Wizard / Sorcerer 3, Air 3
School: Transmutation
Components: Verbal, Somatic
Range: Touch
Target / Area of Effect: Creature Touched
Duration: 1 Round / Level
Saving Throw: N/A
Spell Resistance: N/A
Allows the targeted character to fly temporarily.
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Gaseous Form
Caster Level(s): Ranger 3, Wizard / Sorcerer 3, Water 4
School: Transmutation
Components: Verbal
Range: Personal
Target: Caster
Duration: 2 Turns / Level
Saving Throw: N/A
Spell Resistance: No
The subject and all its gear become insubstansial, misty and transculent.
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Glyph of Warding
Caster Level(s): Cleric 3
School: Abjuration
Descriptor(s): Sonic
Components: Verbal, Somatic
Range: Short
Area of Effect / Target: Large
Duration: 1 Turn / 2 Levels
Saving Throw: Reflex 1/2
Spell Resistance: Yes
The caster creates a asmall, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d8 points of sonic damage per two caster levels to all creatures within the area of effect (to a maxsimum of 5d8). After being triggered, the glyph dissipates.
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Infestation of Maggots
Caster Level(s): Druid 3
School: Necromancy
Descriptor(s): Disease
Components: Verbal, Somatic
Range: Touch
Target: Creature Touched
Duration: 1 round / 2 levels
Additional Counter Spells: Remove Disease, Heal
Saving Throw: Fortitude Negates
Spell Resistance: Yes
With but a touch, you infest a target with maggot-like creatures. They deal 1d4 points of temporary Constitution damage reach round. Each round the subject makes an ew Fortitude save. The spell ends if the target succeeds at its saving throw.
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Magic Vestment
Caster Level(s): Cleric 3
School: Transmutation
Components: Verbal, Somatic
Range: Touch
Target: Creature, Armor, or Shield
Duration: 1 Hour / Level
Saving Throw: None
Spell Resistance: No
You empower the touched armor or shield with a +1 AC bonus per 3 caster levels (maximum of +5)
[Note: Warning, this spell has been linked with temporarily breaking iouns.]
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Major Image: Creature
Caster Level(s): Bard 3, Wizard / Sorcerer 3
School: Illusion
Components: Verbal, Somatic
Range: Medium
Target: N/A
Duration: 1 Round / Level
Saving Throw: Will
Spell Resistance: No (Harmless)
You create the illusion of a random type of monster. The image disappears when struck by an opponent. Those under the effects of a True Seeing spell many detect the illusion without a Will save.
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Tongues
Caster Level(s): Bard 2, Cleric 4, Wizard / Sorcerer 3
School: Divination
Components: Verbal, Somatic
Range: Personal
Target: You
Duration: 1 Turn/Level
Saving Throw: N/A
Spell Resistance: No (Harmless)
Allows the caster to speak and understand all languages for a period of time.
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