Optional Roleplay Spell System
A "Roleplay Spell" is classified as a spell that has little to no presence within the
Neverwinter Nights game mechanics, and is utilized between players or in a quest.
Examples of a "Roleplay Spell" include: Undetectable Alignment, Detect Magic,
Prestigitation, Scrying, etc.
The following system has been designed for players who wish to use spells like this.
Spells may be selected from the PHB or d20SRD only, and not from any other books or
sources. If you have no interest in using these roleplay spells, this system is
optional and you don't have to worry about it.
Divine Spellcasters
As all Divine spellcasters have access to any spell on their respective spell
lists, and do not select "known" spells, they have access to any spell they could
cast under the following restrictions:
1. If your character is assumed to always have a certain Roleplay Spell memorized,
you must select a "dummy spell" of the same level to cast in its place. For example:
casting Resistance as a dummy spell for Mending. If you wish to have multiple
castings of a roleplay spell memorized, you must have the corresponding number
of dummy spells prepared.
2. You must send a forum PM to Miss Sashi including all Roleplay Spells your character
has memorized, and their respective dummy spells.
If you do not send us a list of your dummy spells and the spells they represent,
you will not be treated as having the spells prepared. If you wish to use
the spells in a plot without PMing the list, your character
will need to depart to rest or pray. There will be no exceptions to this rule. Send
the PM, or don't have roleplay spells.
Wizards
Because Wizards are not restricted to a maximum number of spells known, and can
learn spells from scrolls and the spell books of other Wizards, it is to be assumed
that-- provided the spell does not conflict with your chosen spell school -
a Wizard character can prepare any "roleplay spell" using same guidelines as the
divine casters.
Sorcerers and Bards
Because spontaneous spellcasters are restricted to a limited number of spells known,
we have devised a system to allow them access to a limited number of Roleplay Spells.
Using a point-buy system, the Sorcerer or Bard will select a number of roleplay
spells known to them, under the following limitations:
1. You must cast a spell of the same spell level when you cast your roleplay spell,
to use up that daily spellcasting. For Example: casting "Resistance" to represent
the casting of "Mending".
2. You must send a forum PM to Miss Sashi including all Roleplay Spells your character
knows. If you do not send us a list of your known Roleplay Spells, you will not be
treated as knowing them. There will be no exceptions to this rule. Send the PM,
or don't have roleplay spells.
3. You may only update your list of known Roleplay Spells immediately following
a level up, and only once per level.
Spells That Also Exist In NeverwinterNights
Certain spells (Clairaudience/Clairvoyance, Legend Lore, etc) exist in NeverwinterNights
serving different functions than their D&D counterparts. If you have selected any of
these spells in NeverwinterNights, this entitles you to the ability to cast it as
either the NeverwinterNights function, or the pen and paper function, to be
specified at the time of castsing. You are still able to take
these spells with your Roleplay Spell Points, but this grants you only to the
pen and paper function, and not the alternate NeverwinterNights function.
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