Divine Champion
Champions of Torm are mighty warriors who dedicate themselves to Torm's cause,
defending holy ground, destroying enemies of the church, and slaying mythical
beasts. Torm is the patron of paladins and an unswerving enemy of corruption
and evil.
Requirements
Base Attack Bonus: +7
Feats: Weapon Focus in a melee weapon
DM Approval: This Prestige Class requires DM approval. Characters with
levels in this prestige class must be faithful servants to their Power.
Hit Die: d10
Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple, Martial)
Skill Points: 2 + INT
Class Skills:
Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry,
Profession (all), Ride, Spot, Taunt
Lvl
|
BAB
|
Fort
|
Ref
|
Will
|
Special
|
1st
|
+1
|
+2
|
+2
|
+0
|
Lay On Hands
|
2nd
|
+2
|
+3
|
+3
|
+0
|
Bonus Feat, Sacred Defense +1
|
3rd
|
+3
|
+3
|
+3
|
+1
|
Smite Evil
|
4th
|
+4
|
+4
|
+4
|
+1
|
Bonus Feat, Sacred Defense +2
|
5th
|
+5
|
+4
|
+4
|
+1
|
Divine Wrath
|
6th
|
+6/+1
|
+5
|
+5
|
+2
|
Bonus Feat, Sacred Defense +3
|
7th
|
+7/+2
|
+5
|
+5
|
+2
|
|
8th
|
+8/+3
|
+6
|
+6
|
+2
|
Bonus Feat, Sacred Defense +4
|
9th
|
+9/+4
|
+6
|
+6
|
+3
|
|
10th
|
+10/+5
|
+7
|
+7
|
+3
|
Bonus Feat, Sacred Defense +5
|
Important Note: This class replaces the Champion of Torm from base NWN.
The class has been renamed in order to suit characters of differing faiths.
|