Duelist
The Duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons, such as the rapier. Also known as the swashbuckler, the Duelist always takes full advantage of his quick reflexes and wits in a fight. Rather than wearing bulky armor, Duelists feel that the best way to protect themselves is to not get hit at all.
Requirements
Base Attack Bonus: +6
Skills: Tumble 5 ranks, Perform 5 ranks
Feats: Dodge, Mobility, Weapon Finesse Weapon Proficiency (Martial, Rogue or Elf)
Hit Die: d10
Proficiencies: Weapons (Simple, Martial)
Skill Points: 4 + INT
Class Skills:
Bluff, Craft (all), Escape Artist, Discipline, Heal, Intimidate, Knowledge (all), Listen,
Lore, Parry, Perform, Profession (all), Sense Motive, Spot, Taunt, Tumble
Lvl
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BAB
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Fort
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Ref
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Will
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Special
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1st
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+1
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+0
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+2
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+0
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Canny Defense
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2nd
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+2
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+0
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+3
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+0
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Thug
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3rd
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+3
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+1
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+3
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+1
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Spring Attack
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4th
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+4
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+1
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+4
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+1
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Grace
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5th
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+5
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+1
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+4
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+1
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Precise Strike (+1d6)
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6th
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+6/+1
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+2
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+5
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+2
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Acrobatic Attack +2
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7th
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+7/+2
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+2
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+5
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+2
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Elaborate Parry
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8th
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+8/+3
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+2
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+6
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+2
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Improved Initiative
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9th
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+9/+4
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+3
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+6
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+3
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Deflect Arrows
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10th
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+10/+5
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+3
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+7
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+3
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Precise Strike (+2d6)
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Canny Defense
When not wearing armor or using a shield or off-hand weapon, a duelist adds 1 point of Intelligence
bonus (if any) per duelist class level to her Dexterity bonus to modify Armor Class
while wielding a melee weapon. If a duelist is caught flat-footed or otherwise
denied her Dexterity bonus, she also loses this bonus.
Thug
At 9th level a Duelist gains the Thug feat, which grants the Duelist a +2 bonus to Initiative
and Persuade checks.
Spring Attack
At 9th level a Duelist gains the Spring Attack feat.
Grace
At 4th level, a duelist gains an additional +2 competence bonus on all Reflex saving throws. This ability functions for a duelist only when she is wearing no armor and has nothing equipped in their off-hand.
Precise Strike
At 5th level, a duelist gains the ability to strike precisely with a light or one-handed piercing weapon, gaining an extra 1d6 damage added to her normal damage roll.
When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield. A duelist’s precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike. At 10th level, the extra damage on a precise strike increases to +2d6.
Acrobatic Attack
+2 to Attack and Damage by jumping at enemy.
Elaborate Parry
Bonus to Parry Skill or Armor Class
Improved Initiative
At 9th level a Duelist gains the Improved Initiative feat.
Deflect Arrows
At 9th level a Duelist gains the Deflect Arrows feat.
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