Eldritch Knight

Studying the martial and arcane arts to equal degree, the Eldritch Knight is a versatile combatant who can cast fireball on her foes or charge them with sword drawn. The Eldritch Knight takes pride in her ability to use the right technique for the job: spells against physically tough foes and force of arms against spellcasting enemies.

Requirements
Feats: Weapon Proficiency (Martial)
Special: Able to cast 3rd-level Arcane spells

Hit Die: d6
Proficiencies: Eldritch Knights gain no additional proficiencies
Skill Points: 2 + INT
Class Skills: Concentration, Craft, Decipher Script, Discipline, Heal, Intimidate, Knowledge (Arcane, Engineering, Geography, Nobility, Planes, Psionic), Lore, Parry, Profession, Spellcraft

Lvl BAB Fort Ref Will Special Spells per Day
1st +1 +2 +0 +0 Bonus Feat +1 level of existing arcane spellcasting class
2nd +2 +3 +0 +0 +1 level of existing arcane spellcasting class
3rd +3 +3 +1 +1 +1 level of existing arcane spellcasting class
4th +4 +4 +1 +1 +1 level of existing arcane spellcasting class
5th +5 +4 +1 +1 +1 level of existing arcane spellcasting class
6th +6/+1 +5 +2 +2 +1 level of existing arcane spellcasting class
7th +7/+2 +5 +2 +2 +1 level of existing arcane spellcasting class
8th +8/+3 +6 +2 +2 +1 level of existing arcane spellcasting class
9th +9/+4 +6 +3 +3 +1 level of existing arcane spellcasting class
10th +10/+5 +7 +3 +3 +1 level of existing arcane spellcasting class

Bonus Feat
At first level, an Eldritch Knight may select any bonus feat from the Fighter Bonus Feat list, with the exception of Weapon Specialization.