Harper Scout

The Harpers are a secret society. Members are dedicated to holding back evil, preserving knowledge and maintaining the balance between civilization and the wild. The Harper scout performs many duties including espionage, stealth and reporting information.
Many Harpers are bards, but by no means all. Ranger, rogue, sorcerer, and wizard are common vocations for Harpers, as these classes tend to have versatility and mobility. All have some skill at manipulating others, a resistance to outside mental influences, acute abilities of perception, and a talent for solving problems.

Requirements
Alignment Restriction: Any Non-Evil
Skills: Discipline 4 ranks, Lore 6 ranks, Search 4 ranks
Feats: Alertness, Iron Will
Special: Membership in the Harper Scouts

Hit Die: d6
Proficiencies: Armor (Light), Weapons (Simple)
Skill Points: 4 + INT
Class Skills: Appraise, Bluff, Craft, Decipher Script, Discipline, Disguise, Forgery, Heal, Hide, Knowledge, Listen, Lore, Move Silently, Persuade, Profession, Sense Motive, Speak Language, Tumble

Lvl BAB Fort Ref Will Special
1st +0 +0 +2 +2 Bardic Knowledge, Bonus Feat
2nd +1 +0 +3 +3 Deneir's Eye, Sleep
3rd +2 +1 +3 +3 Cat's Grace, Tymora's Smile
4th +3 +1 +4 +4 Eagle's Splendor, Lliira's Heart
5th +3 +1 +4 +4 Bonus Feat, Craft Harper Item, Invisibility