Harper Scout
The Harpers are a secret society. Members are dedicated to holding back evil,
preserving knowledge and maintaining the balance between civilization and the
wild. The Harper scout performs many duties including espionage, stealth and
reporting information.
Many Harpers are bards, but by no means all. Ranger, rogue, sorcerer, and
wizard are common vocations for Harpers, as these classes tend to have
versatility and mobility. All have some skill at manipulating others, a
resistance to outside mental influences, acute abilities of perception, and a
talent for solving problems.
Requirements
Alignment Restriction: Any Non-Evil
Skills: Discipline 4 ranks, Lore 6 ranks, Search 4 ranks
Feats: Alertness, Iron Will
Special: Membership in the Harper Scouts
Hit Die: d6
Proficiencies: Armor (Light), Weapons (Simple)
Skill Points: 4 + INT
Class Skills:
Appraise, Bluff, Craft, Decipher Script, Discipline, Disguise, Forgery, Heal, Hide, Knowledge,
Listen, Lore, Move Silently, Persuade, Profession, Sense Motive, Speak Language, Tumble
Lvl
|
BAB
|
Fort
|
Ref
|
Will
|
Special
|
1st
|
+0
|
+0
|
+2
|
+2
|
Bardic Knowledge, Bonus Feat
|
2nd
|
+1
|
+0
|
+3
|
+3
|
Deneir's Eye, Sleep
|
3rd
|
+2
|
+1
|
+3
|
+3
|
Cat's Grace, Tymora's Smile
|
4th
|
+3
|
+1
|
+4
|
+4
|
Eagle's Splendor, Lliira's Heart
|
5th
|
+3
|
+1
|
+4
|
+4
|
Bonus Feat, Craft Harper Item, Invisibility
|
|