Pale Master

Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.

Requirements
Alignment: Any Non-Good
Special: 3 levels in an Arcane spellcasting class (Wizard, Sorcerer, or Bard)

Hit Die: d6
Proficiencies: Pale Masters gain no additional proficiencies
Skill Points: 2 + INT
Class Skills: Concentration, Craft, Decipher Script, Forgery, Heal, Hide, Knowledge (all), Listen, Lore, Move Silently, Persuade, Profession, Sense Motive, Spellcraft

Lvl BAB Fort Ref Will Special Spells per Day
1st +0 +2 +0 +2 Bone Skin (+2 AC) +1 level of existing arcane spellcasting class
2nd +1 +3 +0 +3 Animate Dead
3rd +1 +3 +1 +3 Darkvision +1 level of existing arcane spellcasting class
4th +2 +4 +1 +4 Summon Undead, Bone Skin (+4 AC)
5th +2 +4 +1 +4 Deathless Vigor (+3 HP) +1 level of existing arcane spellcasting class
6th +3 +5 +2 +5 Undead Graft, Deathless Vigor (+6 HP)
7th +3 +5 +2 +5 Tough as Bone, Deathless Vigor (+9 HP) +1 level of existing arcane spellcasting class
8th +4 +6 +2 +6 Undead Graft II, Bone Skin (+6 AC), Deathless Vigor (+12 HP)
9th +4 +6 +3 +6 Summon Greater Undead, Deathless Vigor (+15 HP) +1 level of existing arcane spellcasting class
10th +5 +7 +3 +7 Deathless Master Touch, Deathless Mastery, Deathless Vigor (+18 HP)

Undead Graft
At 6th level, Pale Masters receive a +4 bonus to their Strength ability score. This bonus is applied manually via DM.