Tender of Worlds

While most druids concern themselves with a limited area of wilderness such as a forest or mountain range, the Tender of Worlds seeks to cultivate and watch over the very structure of the cosmos. These planar druids travel from world to world, ensuring that no one race or warlord manages to gain undue influence over multiple planes. Working alone or in small groups, Tenders of Worlds manage entire planes much as a botanist might cultivate a plant. They hold counsel with kings, spread lore of invading monsters, and provide magical and materialaid whenever innocents need their assistance.

Requirements
Alignment: Any Non-Evil
Skills: Knowledge: Nature 8 ranks, Knowledge (Planes) 4 ranks
Spellcasting: The ability to cast 3rd level Divine spells
Special: The ability to use Wild Shape at least once per day. Additionally, a Tender of Worlds must spend at least one month on two planes other than his home world.


Hit Die: d8
Proficiencies: Tenders of Worlds gain no additional proficiencies
Skill Points: 4 + INT
Class Skills: Animal Empathy, Bluff, Concentration, Craft, Heal, Knowledge (Arcane, Geography, Nobility, Planes, Psionic, Religion), Listen, Lore, Parry, Persuade, Profession, Spellcraft, Spot, Wilderness Lore

Lvl BAB Fort Ref Will Special Spells per Day
1st +0 +2 +0 +2 Planar Sense +1 level of existing divine spellcasting class
2nd +1 +3 +0 +3 Planar Magic +1 level of existing divine spellcasting class
3rd +2 +3 +1 +3 Planar Jaunt +1 level of existing divine spellcasting class
4th +3 +4 +1 +4 Step of a Thousand Leagues +1 level of existing divine spellcasting class
5th +3 +4 +1 +4 Alter Planar Currents +1 level of existing divine spellcasting class
6th +4 +5 +2 +5 Speaker of one Million Tongues +1 level of existing divine spellcasting class
7th +5 +5 +2 +5 Warden of the Planes +1 level of existing divine spellcasting class
8th +6/+1 +6 +2 +6 Sense Portal +1 level of existing divine spellcasting class
9th +6/+1 +6 +3 +6 Improved Planar Jaunt +1 level of existing divine spellcasting class
10th +7/+2 +7 +3 +7 Walker Between Worlds +1 level of existing divine spellcasting class


Planar Sense
At first level the Tender of Worlds gains an intuitive sense of the plane's flow of energy, their arrangement, and the pathways between them. With a successful Wilderness Lore check (DC 20), as a standard action, a Tender of Worlds can determine the destination of any Gate or Portal that he encounters. In addition, when entering a new Plane, he may make a Wilderness Lore check (DC 20) to attune himself to its energies, gaining insight into its traits and tendencies. Furthermore, he may learn of its general history and reputation amongst Planar Travellers. [This ability works at DM discretion.]

Planar Magic
At second level, the Tender's connection to the planes allows him to use spells that normally effect animals (Charm Animal, etc) on Outsiders.

Planar Jaunt
At 3rd level, the Tender of Worlds learns to open and follow pathways between the planes. He may cast Plane Shift once per day as a divine spell, using his total divine caster level. At 9th level, the Tender of Worlds can cast Plane Shift twice per day.

Step of a Thousand Leagues
The Tender of Worlds masters not only the passageways between the planes, but also the affinities and gateways that connect one region of that plane to another. At 4th level, he may cast Teleport once per day as a divine spell using his divine caster level.

Alter Planar Currents
At 5th level, the Tender of Worlds can use his knowledge of planar structure and the flow of the cosmic energy to make himself immune to a plane's natural hazards. This includes such things as the fires of the elemental plane of fire, the diseases and apathy of Hades, the acidic rain of Gehenna, the carelessness of Elysium, etc. He is still subject to any other fire damage, diseases, acid damage, and so on.

Speaker of one Million Tongues
At 6th level, the Tender perceives the planar bindings that formand sustain intelligent life. He sees the patterns in speech and customs that underlie all civilizations, allowing him to feel at home witha variety of races, from the humans of Vestrial to the undead lords of the Nightrealms. He can communicate with any creature that has a language. [Requires a DM for setup.]

Warden of the Planes
As the self appointed champion of the planes and guarian of its overall structure, the Tender of Worlds must struggle to prevent malicious outsiders from spilling over to conquer and subjugate other natural realms. To this end, he gains the ability to impede a creature's ability to travel between planes in order to capture or kill it. At will, as a standard action that provokes an attack of opportunity, the Tender may cast Dimensional Anchor as a spell-like ability. This spell functions at the Tender's divine caster level.

Sense Portals
The Tender's prenatural ability to chart and watch the flow of planar energies gives him the ability to easily find gateways to other worlds. He need only concentrate on the direction and speed of the cosmic bindings around him to find a door between the planes. By concentrating for 10 minutes, the Tender can discover the destination and general location of all portals within 5 miles of his current location. [This ability works at DM discretion.]

Walker Between Worlds
At 10th level, the Tender of Worlds can cast Gate as a divine spell once per day.