Tender of Worlds
While most druids concern themselves with a limited area of wilderness such as
a forest or mountain range, the Tender of Worlds seeks to cultivate and watch
over the very structure of the cosmos. These planar druids travel from world
to world, ensuring that no one race or warlord manages to gain undue influence
over multiple planes. Working alone or in small groups, Tenders of Worlds
manage entire planes much as a botanist might cultivate a plant. They hold
counsel with kings, spread lore of invading monsters, and provide magical
and materialaid whenever innocents need their assistance.
Requirements
Alignment: Any Non-Evil
Skills: Knowledge: Nature 8 ranks, Knowledge (Planes) 4 ranks
Spellcasting: The ability to cast 3rd level Divine spells
Special: The ability to use Wild Shape at least once per day. Additionally,
a Tender of Worlds must spend at least one month on two planes other than his home
world.
Hit Die: d8
Proficiencies: Tenders of Worlds gain no additional proficiencies
Skill Points: 4 + INT
Class Skills:
Animal Empathy, Bluff, Concentration, Craft, Heal, Knowledge (Arcane, Geography, Nobility, Planes,
Psionic, Religion), Listen, Lore, Parry, Persuade, Profession, Spellcraft, Spot, Wilderness Lore
Lvl
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BAB
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Fort
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Ref
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Will
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Special
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Spells per Day
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1st
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+0
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+2
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+0
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+2
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Planar Sense
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+1 level of existing divine spellcasting class
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2nd
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+1
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+3
|
+0
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+3
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Planar Magic
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+1 level of existing divine spellcasting class
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3rd
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+2
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+3
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+1
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+3
|
Planar Jaunt
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+1 level of existing divine spellcasting class
|
4th
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+3
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+4
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+1
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+4
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Step of a Thousand Leagues
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+1 level of existing divine spellcasting class
|
5th
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+3
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+4
|
+1
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+4
|
Alter Planar Currents
|
+1 level of existing divine spellcasting class
|
6th
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+4
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+5
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+2
|
+5
|
Speaker of one Million Tongues
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+1 level of existing divine spellcasting class
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7th
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+5
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+5
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+2
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+5
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Warden of the Planes
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+1 level of existing divine spellcasting class
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8th
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+6/+1
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+6
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+2
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+6
|
Sense Portal
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+1 level of existing divine spellcasting class
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9th
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+6/+1
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+6
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+3
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+6
|
Improved Planar Jaunt
|
+1 level of existing divine spellcasting class
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10th
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+7/+2
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+7
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+3
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+7
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Walker Between Worlds
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+1 level of existing divine spellcasting class
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Planar Sense
At first level the Tender of Worlds gains an intuitive sense of the plane's flow of
energy, their arrangement, and the pathways between them. With a successful
Wilderness Lore check (DC 20), as a standard action, a Tender of Worlds
can determine the destination of any Gate or Portal that he encounters. In
addition, when entering a new Plane, he may make a Wilderness Lore check (DC 20)
to attune himself to its energies, gaining insight into its traits and
tendencies. Furthermore, he may learn of its general history and reputation
amongst Planar Travellers. [This ability works at DM discretion.]
Planar Magic
At second level, the Tender's connection to the planes allows him to use spells
that normally effect animals (Charm Animal, etc) on Outsiders.
Planar Jaunt
At 3rd level, the Tender of Worlds learns to open and follow pathways between the planes.
He may cast Plane Shift once per day as a divine spell, using his total divine
caster level. At 9th level, the Tender of Worlds can cast Plane Shift twice per day.
Step of a Thousand Leagues
The Tender of Worlds masters not only the passageways between the planes, but also
the affinities and gateways that connect one region of that plane to another. At
4th level, he may cast Teleport once per day as a divine spell using his
divine caster level.
Alter Planar Currents
At 5th level, the Tender of Worlds can use his knowledge of planar structure and the
flow of the cosmic energy to make himself immune to a plane's natural hazards.
This includes such things as the fires of the elemental plane of fire, the
diseases and apathy of Hades, the acidic rain of Gehenna, the carelessness
of Elysium, etc. He is still subject to any other fire damage, diseases,
acid damage, and so on.
Speaker of one Million Tongues
At 6th level, the Tender perceives the planar bindings that
formand sustain intelligent life. He sees the patterns in
speech and customs that underlie all civilizations, allowing
him to feel at home witha variety of races, from the humans
of Vestrial to the undead lords of the Nightrealms. He can
communicate with any creature that has a language. [Requires
a DM for setup.]
Warden of the Planes
As the self appointed champion of the planes and guarian of its
overall structure, the Tender of Worlds must struggle to prevent
malicious outsiders from spilling over to conquer and subjugate
other natural realms. To this end, he gains the ability to impede
a creature's ability to travel between planes in order to capture or
kill it. At will, as a standard action that provokes an attack
of opportunity, the Tender may cast Dimensional Anchor as a
spell-like ability. This spell functions at the Tender's
divine caster level.
Sense Portals
The Tender's prenatural ability to chart and watch the flow of
planar energies gives him the ability to easily find gateways
to other worlds. He need only concentrate on the direction and
speed of the cosmic bindings around him to find a door between
the planes. By concentrating for 10 minutes, the Tender can
discover the destination and general location of all portals
within 5 miles of his current location. [This ability works at DM discretion.]
Walker Between Worlds
At 10th level, the Tender of Worlds can cast Gate as a divine spell once
per day.
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