Weapon Master
For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.
Requirements
Base Attack Bonus: +5
Skills: Intimidate 4 ranks
Feats: Dodge, Mobility, Experties, Spring Attack, Weapon Focus (any melee weapon), Whirlwind Attack
Special: Must visit at least 2 planes of existence other than their native one
Hit Die: d10
Proficiencies: Weapon Masters gain no additional proficiencies
Skill Points: 2 + INT
Class Skills:
Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry,
Profession, Sense Motive, Spot
Lvl
|
BAB
|
Fort
|
Ref
|
Will
|
Special
|
1st
|
+1
|
+0
|
+2
|
+0
|
Ki Damage, Weapon of Choice
|
2nd
|
+2
|
+0
|
+3
|
+0
|
|
3rd
|
+3
|
+1
|
+3
|
+1
|
|
4th
|
+4
|
+1
|
+4
|
+1
|
|
5th
|
+5
|
+1
|
+4
|
+1
|
Increased Multiplier, Superior Weapon Focus
|
6th
|
+6/+1
|
+2
|
+5
|
+2
|
|
7th
|
+7/+2
|
+2
|
+5
|
+2
|
Ki Critical
|
8th
|
+8/+3
|
+2
|
+6
|
+2
|
|
9th
|
+9/+4
|
+3
|
+6
|
+3
|
|
10th
|
+10/+5
|
+3
|
+7
|
+3
|
|
|