Dwarves

Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their knowledge of the earth's secrets, their hard work, and their capacity for drinking ale. Their mysterious kingdoms, carved out from the insides of mountains, are renowned for the marvelous treasures that they produce as gifts or for trade.

Dwarves are slow to laugh or jest and suspicious of strangers, but they are generous to those few who earn their trust. Dwarves value gold, gems, jewelry, aand art objects made with these precious materials, and they have been known to succumb to greed. Their sense of justice is strong, but at its worst it can turn into a thirst for vengeance.

Dwarves are usually lawful, and they tend toward good. Adventuring dwarves are less likely to fit the common mold, however, since they're more likely to be those who did not fit perfectly into dwarven society. Dwarves in human lands are typically mercenaries, weaponsmiths, armorsmiths, jewelers, and artisans. Dwarf bodyguards are renowned for their courage and loyalty, and they are well rewarded for their virtues.

Hill and Mountain Dwarf/Shield Dwarf Gold Dwarf Gray Dwarf/Duergar





Gold Dwarves, Faerun

Making their homes in the immediate vicinity of the Great Rift, gold dwarves are the dominant southern branch of the South Folk in Faerun. Renowned not only for their smithwork and craftsmanship but also for their military prowess and legendary wealth, gold dwarves have maintained their empire for millienia, unbowed by the passage of time. They measure others by how much honor and wealth each individual garners as well as the status of his or her bloodline and clan. From birth, gold dwarves are taught to conform to the traditional strictures of their society. Every important decision, from choice of profession to their mate, is dictated by the circumstances of their birth. Most gold dwarves who wander beyond the familiar confines of the Deep Realm do so in order to found new strongholds of their own, but many find the lure of adventuring hard to ignore once it has entered into their blood.

Averaging 4 feet tall and weighing as much as an adult human, gold dwarves are stocky and muscular. The skin of a gold dwarf is light brown or deeply tanned, and their eyes are unusually brown or hazel. Both genders wear their hair long, and males (along with some females) have long, carefully groomed beards and mustaches. Hair color ranges from black to gray or brown, with all shades fading to light gray as time progresses.



Racial Traits

  • +2 Constitution, -2 Dexterity
  • Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons
  • Hardiness vs. Spells: +2 racial bonus on saving throws against spells
  • Darkvision: Gold dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and gold dwarves function just fine wtih no light at all.
  • Stonecunning: +2 racial bonus on Search checks made in subterranean areas
  • Skill Affinity: A gold dwraf receives a +2 racial bonus to the Lore skill
  • Offensive Training vs. Orcs: +1 racial bones on attack rolls against orcs
  • Offensive Training vs. Goblinoids: +1 racial bonus on attack roles against goblinoids (goblins, hobgoblins, and bugbears)
  • Defensive Training vs. Giants: +4 racial bonus to AC against giants

Setup Instructions
  • Create your character with the Dwarf race, and use the Subrace Setter in the start area.
  • This race will require a DM to modify your ability scores.
  • The ability score modifications, compared to the standard Dwarf, are: +2 Charisma, -2 Dexterity