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Dwarves
Dwarves are known for their skill in warfare, their ability to withstand physical
and magical punishment, their knowledge of the earth's secrets, their hard work,
and their capacity for drinking ale. Their mysterious kingdoms, carved out from
the insides of mountains, are renowned for the marvelous treasures that they
produce as gifts or for trade.
Dwarves are slow to laugh or jest and suspicious of strangers, but they are
generous to those few who earn their trust. Dwarves value gold, gems, jewelry,
aand art objects made with these precious materials, and they have been known
to succumb to greed. Their sense of justice is strong, but at its worst it can
turn into a thirst for vengeance.
Dwarves are usually lawful, and they tend toward good. Adventuring dwarves are
less likely to fit the common mold, however, since they're more likely to be
those who did not fit perfectly into dwarven society. Dwarves in human lands
are typically mercenaries, weaponsmiths, armorsmiths, jewelers, and artisans.
Dwarf bodyguards are renowned for their courage and loyalty, and they are well
rewarded for their virtues.
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Gold Dwarves, Faerun
Making their homes in the immediate vicinity of the Great Rift, gold dwarves are the
dominant southern branch of the South Folk in Faerun. Renowned not only for their
smithwork and craftsmanship but also for their military prowess and legendary
wealth, gold dwarves have maintained their empire for millienia, unbowed by the
passage of time. They measure others by how much honor and wealth each individual
garners as well as the status of his or her bloodline and clan. From birth, gold
dwarves are taught to conform to the traditional strictures of their society. Every
important decision, from choice of profession to their mate, is dictated by the
circumstances of their birth. Most gold dwarves who wander beyond the familiar
confines of the Deep Realm do so in order to found new strongholds of their
own, but many find the lure of adventuring hard to ignore once it has entered into
their blood.
Averaging 4 feet tall and weighing as much as an adult human, gold dwarves are stocky
and muscular. The skin of a gold dwarf is light brown or deeply tanned, and their eyes
are unusually brown or hazel. Both genders wear their hair long, and males (along with
some females) have long, carefully groomed beards and mustaches. Hair color ranges from
black to gray or brown, with all shades fading to light gray as time progresses.
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Racial Traits
- +2 Constitution, -2 Dexterity
- Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons
- Hardiness vs. Spells: +2 racial bonus on saving throws against spells
- Darkvision: Gold dwarves can see in the dark up to 60 feet. Darkvision is black
and white only, but it is otherwise like normal sight, and gold dwarves function just
fine wtih no light at all.
- Stonecunning: +2 racial bonus on Search checks made in subterranean areas
- Skill Affinity: A gold dwraf receives a +2 racial bonus to the Lore skill
- Offensive Training vs. Orcs: +1 racial bones on attack rolls against orcs
- Offensive Training vs. Goblinoids: +1 racial bonus on attack roles against
goblinoids (goblins, hobgoblins, and bugbears)
- Defensive Training vs. Giants: +4 racial bonus to AC against giants
Setup Instructions
- Create your character with the Dwarf race, and use the Subrace Setter in the start area.
- This race will require a DM to modify your ability scores.
- The ability score modifications, compared to the standard Dwarf, are: +2 Charisma, -2 Dexterity
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