Halflings
Halflings are clever, capable opportunists. Halfling individuals and clans find room
for themselves wherever they can. Often they are strangers and wanderers, and others
react to them with suspicion or curiosity. Depending on the clan, halflings might be
reliable, half-working citizens, or they might be thieves just waiting
for the opportunity to make a big score. Regardless, they're cunning, resourceful
survivors.
|
Hairfeet Halflings, Oerth
The hairfeet halflings are the most numerous type of halflings on Oerth, and many
of them live among humans. Halflings are quiet, retiring, and do not seek attention.
They are farm holk, pastoral people who don't get excited about much. Basically
good-natured, they have adapted many creature comforts used by humans, and like safe
comfortable lives. Most halflings build shallow burrow homes or cottages in
grassland, forests or hills.
|
Lightfoot Halflings, Faerun
The most common type of halflings seen in the world, the lightfoots are the most
likely to give in to their desire to wander. They are at home living side by side
with folk of many different races and cultures. It's impossible to describe the
"typical" lightfoot halfling because, much like humans, the race embodies
individuals that are the absolute antithesis of one another. Their society is hard
to qualtify, because lightfoots can be divided into three groups: thoes who live
among humans, those who live among other lightfoots, and those who wander from place
to place.
|
Kender, Krynn
Kender of all ages share a childlike nature: curious, fearless, irrepressible,
independent, lazy, taunting, and irresponsible with others' possessions. They
are natural explorers, curious about everything, and they rifle through
the contents of locked cupboards just to see what could be inside. They are oblivious
to matters of ownership. If a kender needs something htat another person is not using,
they will innoccently borrow the item to put it to use. They believe in the rights
and the freedoms of the individual, and their nations have no real rules because
they prefer the anarchy of freedom. Their fearlessness, combined with their sense
of wonder, often washes away any dread they may feel.
|
Hin, Mystara
The Hin, often called Halflings by other races, are a small folk who enjoy a good
life. Hin have no knowledge of their creation or arrival, although historians trace
them back to the original elven homeland, leading them to speculate they "appeared"
with the elves. Hin tend to blend in with the surrounding communities rather than
create their own. Most Hin are therefore found in human nations. The Five Shires
of the Old World and the city-state of Leeha in Norwold are the only known true Hin
communities. On the Savage Coast, they have been completely absorbed into the local
nations.
|
Halflings, Cerilia
Living among their larger neighbors, halflings don't see the sense in a government
larger than a small village or extended family, and are happy to count themselves
as citizens of whatever land surrounds them. It's not unusual to find a handful of
halfling farmers near a human village, or a neighborhood of halfling craftsmen in a
larger town.
Halflings usually adopt the language, culture, and customs of the Big Folk around
them while keeping a few aspects of their own culture. They feel free to use weapons
in defense of their homes or families, but will never take up arms against each
other. Halflings consider fisticuffs the only acceptable form of violence against
other halflings.
|
Racial Traits
|