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Halflings
Halflings are clever, capable opportunists. Halfling individuals and clans find room
for themselves wherever they can. Often they are strangers and wanderers, and others
react to them with suspicion or curiosity. Depending on the clan, halflings might be
reliable, half-working citizens, or they might be thieves just waiting
for the opportunity to make a big score. Regardless, they're cunning, resourceful
survivors.
Halflings prefer trouble to boredom, and they are notoriously curious. Relying on
their ability to survive or escape danger, they demonstrat a daring that many larger
people can't match. Halfling clans are nomadic, wandering wherever circumstance
and curiosity tae them.
Halflings tend to be neutral. While they are comfortable with change,
they also tend to rely on intangible constants, such as clan ties and personal honor.
Halflings often set out on their own ta make their way in the world. For a halfling,
adventuring is less of a career than an opportunity. The distinction between a
halfling adventurer and a halfling on her own looking for "a big score" can sometimes
get blurry, and while halfling opportunism can sometimes look like larceny
or fraud to others, a halfling adventurer who learns to trust her fellows is worthy of
trust in return.
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Stout Halflings, Oerth
The stout halflings are shorter and stockier than other halflings, and they
usually live among dwarves.
Halflings are quiet, retiring, and do not seek attention. They are
farm folk, pastoral people who don't get excited about much.
The stouts are about six inches shorter than other halflings, standing about
2'6" tall, and are comparatively ntocky in build. They uually weigh
between 30 and 35lbs.
They have brown or black eyes. Halfling men often have long sideburns,
but beards are rare among them and mustaches almost unseen. Halflings
prefer simple, comfortable, and practical clothes. Unlike members of
most races, they prefer actual comfort to shows of wealth.
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Racial Traits
- +2 Dexterity, -2 Strength
- Small Size: +1 size modifier to attack rolls and AC, +4 size bonus to hide and move silently skills.
- Darkvision: Stout halflings can see in the dark up to 60 feet. Darkvision is black
and white only, but it is otherwise like normal sight, and stout halflings function just
fine wtih no light at all.
- Stonecunning: +2 racial bonus on Search checks made in subterranean areas
- Skill Affinity: A stout halfling receives a +2 racial bonus to the Lore skill
- Lucky: +1 luck bonus to all saving throws
- Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype
- Good aim: +1 racial bonus to attack rolls made with throwing weapons
Setup Instructions
- Create your character with the Halfling race, and use the Subrace Setter in the start area.
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