Vidalok Campaign Setting: Religion & Powers
"The Lightning Game"


  • Name
  • Alignment
  • Native Pantheon
  • Portfolio
  • Ukko
  • LG
  • Finnish
  • Sky, air, weather, avians
  • Marduk
  • LN
  • Babylonian
  • Cities, wind, thunder, storms, rain
  • Set
  • LE
  • Egyptian
  • Evil, drought, desert storms
  • Artemis
  • NG
  • Greek
  • Hunting, wild beasts, childbirth
  • Remnis
  • N
  • Eagles
  • Sky, Service, Eagles
  • Beory
  • N
  • Oerth
  • Earth, nature, rain
  • Rudra
  • NE
  • Indian
  • Storms, disease
  • Hermes
  • CG
  • Greek
  • Travel, trade, thievery, gambling, running
  • Thor
  • CG
  • Norse
  • Thunder, weather, sky, crops
  • Indra
  • CE
  • Indian
  • Weather, battle
  • Talos
  • CE
  • Faerunian
  • Storms, destruction, earthquakes






  • Dugmaren Brightmantle
  • The Gleam in the Eye, the Errant Explorer
  • Alignment:
  • Chaotic Good
  • Portfolio:
  • Scholarship, invention, discovery
  • Worshippers:
  • Artisans, dwarves, loremasters, scholars, tinkers, wizards
  • Domains:
  • Artifice, Chaos, Dwarf, Good, Knowledge, Rune
  • Favored Weapon:
  • Short sword
Dugmaren Brightmantle is a chaotic power, entirely open to new concepts and ideas. He's a scholar and inventor, and powers only knows how much he's destroyed by fiddling with something he ought not to have touched. He is the patron god of the dwarves, but is also worshipped by many human inventors and scholars in the big cities of Vidalok.

However, Dugmaren is a benign deity. He seeks knowledge for its own sake rather than for any practical use. His followers tend to be scholars and inventors, attracting cutters who want to make something new, not just a variation on a theme. Any dwarf can produce a hammer. Only a few have the inspiration to turn an idea upside down, and end up with something like the Wondrous Spinning Axehead.